Heavy Rain uses motion capture. Its the process of recording movement and translating that movement onto a digital model.
A large chunk of this game is the acting, so when the acting is done/complete the programming, rendering etc is a piece of cake, right? Wrong.
Yet this still could be done by a group (just the acting at least)
Advantages
Motion capture offers several advantages over traditional computer animation of a 3D model:
- More rapid, even real time results can be obtained.
- The amount of animation data that can be produced within a given time is extremely large when compared to traditional animation techniques. This contributes to both cost effectiveness and meeting production deadlines.
- Potential for free software and third party solutions reducing its costs
Disadvantages
- Specific hardware and special programs are required to obtain and process the data.
- The cost of the software, equipment and personnel required can potentially be prohibitive for small productions
- When problems occur it is easier to reshoot the scene rather than trying to manipulate the data. Only a few systems allow real time viewing of the data to decide if the take needs to be redone.
EASIER
(note: Valkayrie One was for the PS3, Valkayrie Two has moved to the PSP)
Advantages
- Easier to make
- Can draw the same plot as Harder titles
- Lends itself to anime
Disadvantages
- Cannot put Heavy Rain and Zelda in the same room
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