Sunday, 28 March 2010

Heavy Rain











Heavy Rain uses motion capture. Its the process of recording movement and translating that movement onto a digital model.

A large chunk of this game is the acting, so when the acting is done/complete the programming, rendering etc is a piece of cake, right? Wrong.

Yet this still could be done by a group (just the acting at least)

Advantages
Motion capture offers several advantages over traditional computer animation of a 3D model:

  • More rapid, even real time results can be obtained.
  • The amount of animation data that can be produced within a given time is extremely large when compared to traditional animation techniques. This contributes to both cost effectiveness and meeting production deadlines.
  • Potential for free software and third party solutions reducing its costs

Disadvantages
  • Specific hardware and special programs are required to obtain and process the data.
  • The cost of the software, equipment and personnel required can potentially be prohibitive for small productions
  • When problems occur it is easier to reshoot the scene rather than trying to manipulate the data. Only a few systems allow real time viewing of the data to decide if the take needs to be redone.



EASIER




(note: Valkayrie One was for the PS3, Valkayrie Two has moved to the PSP)

Advantages
  • Easier to make
  • Can draw the same plot as Harder titles
  • Lends itself to anime

Disadvantages
  • Cannot put Heavy Rain and Zelda in the same room

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